3D Rigging

During the day I have an ordinary 9-6 job. Well – not that ordinary. I work at an animation studio as a Rigging Pipeline Technical Director. That means that I write scripts and tools and put skeletons into 3D characters so they can be manipulated by an animator.


Mainframe Studios (formerly Rainmaker Entertainment):

  • Current: Rigging Pipeline TD
  • 2018 – 2019: Lead Rigging Artist for Barbie Dreamhouse Adventures
  • 2017 – 2018: Rigging Artist
  • 2016 – 2017: Junior Rigging Artist

Other Work:

  • 2016: 3D Freelancer, working on animated advertisements for TV and web
  • 2014 – 2016: Student tutor at Darmstadt University for Technical Art and 3D Projects


  • 2012 – 2016: Bachelor of Arts (Animation and Game)
    Graduated with First Class Honours from University of Applied Sciences Darmstadt, Germany

Skills and Software

  • Autodesk Maya
  • Python/PyMel
  • Proficient in rigging, animal anatomy, in-depth knowledge of dynamics systems
  • Toolbuilding and pipeline integration
  • Experience in having a lead position and working across departments, with outsourcing or with clients
  • Trilingual (English, German, Russian), basics of French